I know many will say "we knew that already" when they read what I'm about to write, but I just came to this realization today. I was reading a blog title "I miss using Linux". The author was describing some of the reasons he can't avoid using Windows.
There are many good reasons like the ones he offers. Some people want to game, but game companies just don't make games for Linux because it isn't popular enough. Others need certain programs that are only available for Windows. Whatever the reasons, it's not going to be the "year of the Linux Desktop" any time soon.
One part that really stood out to me about the post was the reiteration that Photoshop was a main reason for not using Windows. I would actually go so far as to say that the entire creative suite is a major reason more people don't switch to Linux completely.
Sure, one could possibly run it in a VM but that's not a good solution. If you need a VM of Windows, why not just run Windows, right? That's the correct reasoning if you ask me, and I'm a Linux advocate. The problem could be that more people are procrastinating truthfully. They simply don't want to switch completely or don't feel comfortable enough in Linux to use it full time. I don't think this is the prime reason, but for some it could be a factor.
Adobe is the problem, at least in my mind. Adobe is the last non-open company. Microsoft office uses an open document format finally. There is a lot of compatibility with Open Office. Most other programs have decent open source alternatives. Even Photoshop has a decent open source alternative in the Gimp, but some people don't think it is enough. Adobe has a lock on a lot of the media on the web right now with Flash, even though there are better alternatives to using Flash, most sites use it.
Adobe is holding back Linux. Rather, our dependency on Adobe products is holding back Linux tremendously. There would be a lot more people to adopt Linux if the Creative Suite was available in it. There would be a lot of people adopt Linux is Flash was no longer the defacto standard for media on the web.